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Next up on the plan docket is poe currency from rsgoldfastcom jk's blog

Next up on the plan docket is a discussion of the poe wiki design and advancement of Gems. Most notably, the thought process behind the most recently-introduced stone is researched. As you may remember, nine new gems were added "including four wrought stone that concentrated on Necromancy", one of the trademark features in War for the Atlas. Senior Game Designer Rory discusses moving from a general discussion of skills that would be inserted and how stone could fit into that design matrix. For example, carrying the base ability of Detonate Dead and changing it with the addition of a gem was something that the team. Of course, some skills worked better than others in this regard, but, as Rory states, all of that is part and parcel of game development. .

We'd also prototyped a ability codenamed "Infernal Sweep" that was a fiery subject of effect sweep assault that exploded nearby corpses. Early testing revealed it felt bad to use, having to swing twice to first kill some enemies then again to detonate their own bodies to get bigger area harm. The skill was spectacular, but didn't play well unless it had been fostered in both beginning place and harm to the point where it invalidated the functions of Sweep and Infernal Blow. This skill went back to the drawing board and we will likely see it in future with added mechanics or without the dependence on corpses.

The article further goes into specifics about Support Stone and buy poe orbs how design iterates from concept to finished project. You can check it out here.

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