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Do you think there's still a market with the subscription model? from Bale's blog

Daniel Kim: Yes. Although nine away from ten games in Asia are likely based on micro-transactions, Blizzard has already established phenomenal success which has a subscription model. It's not necessarily a, both can co-exist. It's about which model and what sort of experience are people in search of Maplestory Mobile Mesos ? That determines the method that you design the sport.

For us it's actually a long tail sort of game where we now have a year or two of time once people start playing an activity for us to convince those to see value within the cash items side. It's really a hard business because we have now to earn it, we could't fool them into extra cash up front. We're not much like the movie business were they sell inside first month and pull against eachother the theatres. That sounds very familiar for the console structure.

We're as being a TV show that has got to live on and so on, like The Simpsons or CSI. The worlds first graphic MMO we developed, called Kingdom on the Winds, remains to be in service after fifteen years. It still keeps a very healthy pair of numbers regarding revenues and engagement. We really see more as constantly evolving number of experiences.

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