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"The reason Square Enix was protective was they had a fear - the expectation of players really was high. We wished to protect ourselves. But when you take that approach, the members think you aren't open to them. With Final Fantasy 14, there was to include all players to recreate it together, to Buy FFXIV Gil ensure everyone might be happy."

That outlook has already established a knock-on effect - it's hard not to begin to see the influence of Yoshida's approach within the development of Final Fantasy 15, plus in director Hajime Tabata's embrace in the community through the entire project. There was never an explicit exchange of ideas - "Giving advice in development is hard," says Yoshida, "There's not a soul way to make an activity!" - but there is a company wide change.

"The comeback of Final Fantasy 14 Gil changed our mindset - we have now to make decisions earlier, where you can more honest attitude with players to take delivery of feedback. The mindset has evolved, as there are definitely been some impact."

Bale Mar 14 · Tags: final fantasy 14

Sujay Bhaattacharjee The Man Behind Senstional Design

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