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I think that the idea of disabling would be awesome from Wuyahong's blog

I'm not able to OSRS Items the female voice. I'm at a loss as to what would be the person behind the door, maybe someone associated with Zaros? I just hope that it's a fascinating person and that there's a reason behind the door. Fight, stab and kill. Update

I'm seeking God to grant them access to the random generator for Dungeons so that they can increase their challenge level before their boss. If you're looking to promote cooperation, why not use a mechanic in which a player is disabled and someone else must liberate them. It is true, but if the random dungeon creator were to be employed, it would need a max level to deal with any difficulties. So, you won't get in danger if the whole of the dungeon is suddenly shut off by a single door.

I think that the idea of disabling would be awesome and would be in line with the notion of teamwork. If they were to take To'kash's deep freeze attack but make it so it targets only one player at a time, and has a lengthy time period during which it does not melt (Not infinite though so when caught on your own, there's a chance to escape) which would require players to be part of a group consisting of two.

For bosses that are more difficult, I can imagine them throwing in a lot of Dung bosses of the future with a few things you must do to win. Although some bosses might be less effective than others (Lexicus comes in the mind) I think it's a good idea to change the methods that are used to kill them. This would make for exciting boss battles.

Jagex and the Dangers of a Half Assed Wildy

With all the recent uproar over the revival of the wilderness, I'll take a more indepth look at what this could mean to the game, and how the new rules that have been introduced in the past few years will clash with what we now refer to as "the wildy" and the problems that this creates.

Firstly lets talk about the boundaries of wilderness, prior to 07 there was no safe zone and, as the basis of the current wilderness design that has safe zones included. Although you could think that they should be kept, they hinder the movement of the current fights. It encourages players to move into safe areas, and focus on fighting within the zone.

This means it is impossible to protect the lawless area. Another issue is that current activities within the wilderness aren't allowed. Do they stay or go and what impact will this have.

Personally, I'm favor of moving all the minigames (Clan Wars FOG, Clan Wars and closing off Deamonhiem) to a different locations, however the most difficult part is the three quests. The Defender of Varrock and Summer quest line both contain large chunks of wilderness. If we believe that the quests will remain, I believe it would be best to instancing the entire quest. What is this referring to? As soon as you meet the point of beginning your quest or enter he wilds as part of he defense of varrack tale, you are on your own, there is no interaction with other players. This could alter the quest but not significantly.

Green Dragons, armoured Zombies and Chaos Ele should all be maintained the same. The most effective place to train should be a bit dangerous. While the Corporeal Beast is interesting I believe it would be interesting to have barrage runners go into the cave. However the boss mechanic of the Corporeal beast in RS is unique. Due to the high risk nature of it, you'll need to bank a few times. If the entrance were moved nearer the border of the wildy it could be more appealing since it's currently past level 20, the tele cut off point.

Summoning also presents a challenge and I'd much rather have to have a unique set of game rules and lending could be easily resolved by not allowing lent weapons in the wild, summoning combat level will need to change. It would be great to be able to drop everything at will, just like in other areas of RS. The restriction of pouches in such a way feels strange in pvp realms. It's a problem that I'm not sure what to do about it. The best option is to simply declare "pouch In Create, Combat Rises"

The last and Buy RS3 Gold important point is that you can't pvp wilderness realms. Never. There was one thing missing from PVP/BH worlds: the excitement of the wilderness. This was the most effective handling of it I've ever witnessed in any game.


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